Rahul Bhargava and I just co-authored an article in the Journal of Community Informatics called Design Principles, Tools and Activities for Data Literacy Learners. In it, we make the case that most tools that help people work with data prioritize flashy visualizations and outputs rather than helping to scaffold a learning process. This ends up making the process of data analysis like a black box (especially for people from non-technical backgrounds). We pose the question - what would it be like if we designed tools for learners rather than users? We offer four qualities that a tool designed for learners should aspire to be: focused, guided, inviting, and expandable and we go on to talk about Databasic.io as a case study. Databasic is what I showed at Barnraising 2015 and consists of four suite simple tools that help explain basic concepts of analyzing and interpreting data.****Here are the four qualities:
A focused tool strives to do one thing well. These tools are easily learnable and relatively constrained. Focused tools do not provide many types of options, and thus can provide a low entry point for data literacy learners. They create a small playground that is rich enough for the learner to play within, but not so rich that they get lost.
A guided tool is introduced with strong activities to get the learner started. Blank-slate websites and software packages require novice users to imagine usage scenarios. Guided tools combat this by introducing themselves with an activity that holds the learner's hand as they get started. These tools might immediately present an on-ramp for learners via example data and example outputs.
An inviting tool is introduced in a way that is appealing to the learner. This might involve using data on a topic that is relevant or meaningful to them, or simply using humor and playfulness to invite the learner to experiment. Inviting tools make conscious decisions about visual design, user interface and copywriting to offer a consistent, appealing, and non-intimidating invitation to the learner. Inviting activities use familiar materials to produce playful outputs that attract interest and excitement from learners.
An expandable tool is appropriate for the learner's abilities, but also offers them paths to deeper learning (perhaps by leaving the tool and graduating to more complicated tools). They overcome a single-minded focus by including call-outs and capabilities that allow the learner an opportunity and pathway to learn more about how the tool works. Expandable tools recognize that they are steps along the path to building stronger data literacy for the learner, and help bridge from previous work to next steps.
I'm posting this short synopsis here to see if they may have relevance to design considerations for Public Lab tools, especially ones that we consider introductory for new members to the community. For example, I think that the balloon mapping kit and the coquí fit these qualities really nicely, especially now that we have some nice introductory guides (ok yes, I'm bragging about the tutorial that I made with @akshaya) for using them.
I'm curious what others think - when does a DIY environmental science tool need to be designed for learners?
PS - Our paper is part of a special issue on data literacy published by the Journal of Community Informatics. Those of you interested in the topic might enjoy some of the other papers.
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I love this framework, thank you!!
I guess though that I wonder what prevents a learner's tool from being a user's tool -- thinking of Scratch here -- and whether all users of tools are learners and remain so through most of their usage of a tool. That doesn't affect your framing of these four types, of course, but it might have bearing on PL methods -- one difference might be whether a learner's tool is not flexible enough to be used beyond a learning context?
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Also, v important question: what color would your next tool in this suite be? Purple? :-)
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