# Public Lab Research note

# Aerial Mapping Drone for Under $60? by ajawitz | Read more: publiclab.org/n/11015 ajawitz was awarded the Basic Barnstar by danbeavers for their work in this research note. ## What I want to do I want to build a very low-cost, programmable, UAV that can be used for the purposes of grassroots mapping and citizen-driven research. . The build must meet the following criteria • The up-front cost of major components must be under$100
• Must be accessible to non-experts and oriented towards producing quality research
• Must be capable of semi-autonomous flight following a pre-plotted course
• Must be able to accommodate cameras currently used in other aerial photography configurations
• Electronic components must be reusable in other applications (e.g Arduino) and specialized hobbyist components kept to a minimum
• Must be built using easily obtainable materials
• Electronics firmware and Mission Planner must be open source

## Design Considerations

### Anatomy of a DIY Drone

Whether fixed-wing and multirotor, most "diy drone' configurations share some very basic components. The following "Anatomy of a DIY Drone" graphic outlines some of the most basic components shared by most diy drones currently. Fixed-wing models differ in the fact that they require only one motors+ESC each.

A detailed explanation of each component highlighted in the graphic can be found at- https://cribstone.github.io/humblehacker/2015/08/11/DIY-Drone-Basics.html

### Fixed Wing or Rotor?

As can be observed in the two commercial models mentioned earlier, the most popular configurations for aerial mapping are fixed wing aircraft and multirotors. Like their full-sized counterparts, each layout will have certain advantages and disadvantages which must be considered in the context of the task it will be performing. Each situation will be different, but some basic pro and cons of each are outlined in the following-

#### Fixed Wing Pros

• Requires only one motor (+speed controller)
• Structural materials can be inexpensive foam
• Covers greater distances, for longer, with less energy requirements
• Much less expensive overall

#### Fixed Wing Cons

• Must be continuously moving (not good for focusing on precise fixed points)
• Flight Mechanics much more challenging for beginners
• Less stable for cameras
• Less support in Open Source Autopilots (usually requires custom settings)
• Less documentation and support online

#### Multirotor Pros

• Takes more precise pictures/measurements on a fixed point
• Camera's can be mounted on pan/tilt gimbal
• Much easier for beginners to fly
• Default configuration in most open source autopilots (requires less customization)
• More support and documentation

• More motors (+controller) = more $(e.g quadrotor =4x more than fixed wing) • Structural materials generally more expensive than foam, harder to DIY (aluminum, carbon, etc..) • Requires more power (bigger battery) for less flight time • More Expensive Overall With affordability as a key project parameter and the fact that aerial mapping generally requires broad area coverage, a fixed wing aircraft seemed the obvious choice when I first began this project. However, I soon discovered it was much more difficult to find online documentation for fixed wing aircraft then it was for a quadcopter setup. Seeing as online documentation remains my primary resource, this turned out to make the fixed wing setup much more of a challenge than I expected. As a result, I decided to build a quadcopter first as a testing bed for the various open source components I would later use on the fixed wing build. The quadcopter build will also be used to evaluate various sensors like the LidarLITE while the fixed wing version is still in development. While closely related to this project, I have been documenting it seperately in order to maintain the original focus of the low cost drone. it can be found at- https://cribstone.github.io/humblehacker/2015/07/18/Low-Cost-Quadcopter-Build-for-DIY-Mapping.html ### The Uber-DIY Build Using the quadrotor as my testbed, I've been able to find ways to build almost every component, other than the brushless motors, using off-the-shelf components and significantly cutting the cost in the process. As of the present, my ultimate "UBER-DIY ULTRA CHEAP DRONE" will include the following components- • DIY Naze32 Flight Controller (STM32 dev board and GY-86 IMU) • DIY Transmitter/Base Station (Arduino Mega2560 flashed with OpenTX in a recycled Spektrum Dx5e case • DIY 433Mhz RX/TX (Arduino Nano+RF Module running OpenLRSng) • DIY Electronic Speed Control (well this is probably a little extreme but who knows?) • DIY Foam Flying Wing Airframe For a more detailed explanation of these components see- https://cribstone.github.io/humblehacker/2015/08/13/The-DIY-Drone-Toolbox.html The expectation of such an ambitious project is not so much for beginners to go out and build a 100% DIY UAV right away, but rather to demonstrate how certain components can be built from scratch if need be. Furthermore, one can imagine the documentation for each component requires a good deal of detail for which it would be impossible to fit into a single research note. Therefore, this research note will serve more as a summary, while links will be provided to more detailed documents for each step of the process. ### The Flying Wing Flying Wings are often used for Aerial Photography, especially in the agricultural sector as with this company in North Dakota. A wing even makes a guest appearance on an episode of the PBS series "History Detectives" (appearing at the 25:30 mark) when they map the location of a wrecked Civil War steamboat. With everything considered, I chose a flying wing design as the most cost-effective aerial mapping platform, ## Build Log ### The Airframe My current flying wing build combines design elements from two popular build types. The first method outlined in this Youtube video utilizes a simple method known as the Kline-Fogelman Airfoil by layering pieces of foam board found in any dollar store, while the other method, known as the WallyWing utilizes premolded wings and fuselage from a$10 foam glider toy.

I used almost exactly the same electronics as shown in the first video- 18A ESC 1300 kV Emax 2822 from HeadsUpRC 1300mah 30C DBY-Power Lipo Battery

I even used the exact same propellor, which turned out to be a smart choice as it easily could've required additional adapters etc... if I had chosen otherwise.

The result is an especially strong airframe with a broad wing area and a perfectly tapered leading edge. Additional structural elements like steel rods and carbon fiber tape add structural reinforcement and bring the cost of base materials to roughly $25. ## The Pilot As impressive as the flying wing airframe is in of itself, its potential as something truly useful comes down to its electronics. ### Brief History of Autopilot/Flight Controllers Until somewhat recently, the development of DIY UAVs mirrored closely the popularity of the Arduino microcontroller board. Microcontrollers (MCUs) have existed for years in hobbyist/electrical engineer circles as a means of converting analog signals into digital data and vice versa. Arduino changed the game by creating a simplified programming method that could be accessible to virtually anyone regardless of expertise in programming or electrical engineering. The 8bit Arduino MCU made it possible for the two pioneering open source projects, known as MultiWii and Ardupilot through which most modern DIY UAVs are derived. Of the two original autopilots, MultiWii tended to be more oriented towards manual "sport" flying while Ardupilot was oriented more towards automatic flight controls. This distinction has become less defined as more autopilot features have been added to MultiWii and its more derivatives. There is one distinction that has only intensified as MultiWii evolved into 32bit Platforms such as Cleanflight and Ardupilot evolved into APM and later Pixhawk,.. The Pixhawk and other Ardupilot derivatives or significantly more expensive! For example, the standalone Pixhawk flight controller currently retails at$199, whereas a MultiWii derivative known as the Flip32+, which has roughly similar capabilities is currently sold for $27. ### The Original Multiwii Build Such an extreme price difference was a major factor behind why I ultimately chose Multiwii when I first began this project. But it wasn't the only factor... The other factor is hinted at in its name... In its original incarnation, MultiWii allowed users to program vehicles with high performance, navigation capabilities using nothing more than an Arduino board and Nintendo Wii remote! The Wii Motion Plus was an additional plug-in component to the Wii Remote that contained three gyroscopes capable of detecting altitude. Until recently, buying these gyros individually would be cost-prohibitive, but by buying them in bulk, Nintendo was able to sell the manufactured product for less than the cost of the individual sensor. Extracted from their housings the usable components can be connected to each other like this- And connected to an Arduino like this- The fact that the platform was created around this very simple premise has ensured it retained this DIY emphasis even as more advanced, integrated units like the NanoWii have advanced beyond the original hack. #### The Updated DIY Build ## 8Bit vs 32Bit? The project was rapidly nearing completion when I hit a major stumbling block... It became increasingly clear that I would either have to sacrifice the capability for autonomous flight via GPS or upgrade from an 8Bit Arduino-based system to a more capable 32Bit system. Considering the goal of this project is to design a low cost vehicle that can be used by Citizen Scientists rather than RC airplane hobbyists, I decided that autonomous flight is too important to sacrifice. While various hacks have been developed to add GPS navigation capabilities to 8bit flight controllers by converting the serial TX to an i2C signal, the hacks have seen few updates since 2012. Ultimately, it has become clear that overall development for 8Bit firmware platforms like Multiwii is slowing down while 32Bit forks such as Cleanflight are attracting more contributions every day. Ultimately, this was the determining factor behind the switch to 32Bit as such considerations are of utmost importance for open source projects. NOTE: For a more detailed comparison of 8bit and 32bit MCUs see-https://cribstone.github.io/humblehacker/2015/08/13/The-DIY-Drone-Toolbox.html ### Naze32 Unfortunately, there are no 32Bit equivalents of the Arduino Pro Mini, and the only 32Bit hardware currently supported by the Arduino platform, the Arduino "DUE", is far too unwieldy to use as a flight controller. An increasingly popular Flight Controller called the Naze32 was developed for a version of MultiWii that was adapted for use on 32bit boards. At less than$30, the "all-in-one" flight controller is comparable in price to the original "NanoWii" board I began the project with. Various Naze32 clones like the Flip32+ pictured below can be found for roughly $30. Luckily, like the original Multiwii, it is possible to build a DIY Naze32 at an even lower cost! As of the present, this will be my primary flight controller build. An overview of this process is written below but a detailed post on the build can be found at- https://cribstone.github.io/humblehacker/2015/08/28/A-DIY-Flight-Controller.html STM32 Unlike the 8bit ATMega microcontrollers manufactured by ATMEL, the Naze32 and many other new FCs are based on a family ARM-Cortex chips called the STM32. The STM32 can be purchased in any number of evaluation kits in a form resembling an Arduino. However, support for programming these boards using the popular Arduino IDE is only in early stages as of Arduino 1.6.0.. This has proven to be a major challenge, as the chief advantage of the Arduino IDE is in its ease of use and accessibility for non-programmers. While the STM32 has its own programming utility, it is far more technical than a non-expert would be accustomed to. I have attempted to address some of these problems through a more detailed walkthrough which can accessed here- https://cribstone.github.io/humblehacker/2015/08/28/A-DIY-Flight-Controller.html Alternately, the step by step tutorial that I used can be found here- http://www.rcgroups.com/forums/showthread.php?t=2154329. A DIY Naze32 needs only the following components- *An STM32 development board such as this one available for roughly$6!

A BMP085/BMP180 Barometric Pressure Sensor- $2.75 *MPU6050 Accelerometer/Gyroscope (used in earlier NanoWii version) *HMC5883L Compass/Magnetometer$1.68

Alternately, a "10DOF IMU" like the GY-80 or a GY-86 combines all of the above-mentioned sensors into an integrated unit.

The following graphic illustrates illustrates a DOIY Naze32 with connections to a GY-86 module.

### Programming

While Multiwii is intended for Arduino-based hardware, a 32Bit fork of the original MW firmware called Baseflight has become a standard on its own accord. A great advantage to Baseflight, and another derivative called Cleanflight is in its accessible interface via a web app.
Nevertheless, the fact that I would be starting from scratch compelled me to test with a "factory" produced Naze32 before attempting the DIY method outlined above. Once I got the board, I found both Baseflight and Cleanflight to be as easy as launching the webapp via the Chrome Browser, selecting the correct firmware for my board and flashing it. Additional sensors like GPS, Bluetooth etc... can all be configured directly from the GUI A command line interface is also available for custom functions. As much as I loved the DIY nature of the old Arduino/Processing driven MultiWii Gui, the webapp interface is a major improvement. Furthermore, it smoothes over a lot of compatibility issues arising from different versions of MW.

While Baseflight is the default firmware for the Naze32, I quickly found Cleanflight to have better support for GPS navigation, and for new features in general. It should be noted however, that the Naze32 was originally more oriented towards RC enthusiasts who preferred manual controls over GPS navigation. Therefore, features like Mission Plotting etc... are only recently making their way into the code base. It also resulted in my having to buy a new transmitter that could support "CPPM Mode" as a standard transmitter use the serial port required for the GPS to function properly.

#### Programming the DIY Naze32

The DIY Naze32 build requires an additional programming step, outlined in details on the DIY Flight Controller post. Basically, a Baseflight/Cleanflight HEX file must be flashed using the STElectronics Flash Loader utility. The procedure can be tricky as bootloader mode can only be triggered when the two jumpers are in the right position. The above-mentioned post includes detailed visuals to help in this process.

Once Baseflight/Cleanflight has been flashed to the board, and the sensors have been connected, it should function as well as any Naze32 Flight Controller!

#### GPS (Update 5/15)

One would hope that starting from scratch on a 32Bit platform would make adding a GPS easy... Not quite... Due to the recent addition of GPS navigation to Cleanflight, there is still precious little information concerning issues like the proper baud and refresh rate and how to configure the NMEA coordinates. Furthermore, I will still be using the Adafruit Ultimate GPS module (aka MTK3339) and most available information appears to favor other modules like the UBlox. I've found it to be especially difficult to change the default baud rate from 9600, though OTOH I can't seem to confirm whether a faster rate is even needed...

## The Build Process

As mentioned previously, the design is similar to a basic KfM2 Zephyr Wing only it uses premolded wings from a toy glider for the leading edge where the original design calls for a piece of 1 inch pink foam insulation. I accomplished this by cutting out the main structure in dollar store foam, while using plastic pins and glue to bring the two wing halves together at a 30 degree angle.

The thin bottom board was reinforced with thin steel rods and popsicle sticks on the edges where ailerons are attached.

With the two pieces glued together, I then used the tailfins from the toy glider as the stabilizer fins and added ailerons made of balsa wood and a piece of plastic covering. Slots were cut about two inches from center on both sides for servos which control the flaps through thin steel pushrods and plastic control horns on the flaps.

Additional structural reinforcement was added by applying carbon fiber strips with fast-drying epoxy. I can't stress enough how amazing carbon tape is! For little more than $7 you get incredible strength with neglibile weight difference! Mesh hinge tape and Vinyl marking tape provide the final covering layer. ## Camera/Electronics Housing By far the most challenging aspect of the design was how to incorporate a space for the camera and electronics that stays shut while in flight but also allows for easy removal and/or adjustment on the ground. I did this by cutting the glider fuselage into two halves for which the bottom half would house the camera and the top half would house the electronics. The top half was taped on one side to form a hinge, while a velcro strap wraps around to secure both halves of the fuselage while in flight. ### Old Electronics Layout (deprecated) For the flight testing/prototyping phase (or Pro Micro etc...) I used a miniature, ATMega32u4 microcontroller called the Lil'Nardo because its open headers don't require soldering connections directly and allow for rapid reconfiguration. However, this did take up more space and requires a separate sensor board through which the power, transmitter, servos and sensors would be routed before connecting to the controller through standard jumper wires. ## Camera The camera housing was created by cutting a section out of the bottom fuselage and hinged and secured with the velcro strap. The Mobius Action Cam can then fit into the housing with its lens detached and fitted to an opening in the bottom of the aircraft. ### Transmitter While many options exist for viewing and controlling live camera feeds from UAVs, It seems that the vast majority of camera+flying wing information is oriented towards a First Person View or "FPV" setup. FPV usually involves a front facing camera transmitting real-time wireless video to a "pilot" wearing a headset similar to the old "virtual reality" goggles. The pilot can thus control his vehicle as if he's flying himself. With the cost of FPV equipment getting cheaper and cheaper, this method is fast becoming one of the most popular means of RC control. Unfortunately, at least in my view, it has very little relevance to the field of aerial photography. Though, there might be great potential for mapping using live video feeds, I can't think of any use for FPV goggles, as I would want to include as many other people as possible. Nevertheless, after doing some research on wireless video transmission, I was happy to discover that I already have most of the pieces required! Using the Mobius Video Out adapter cords, I connected a RX5808 Receiver to a cheap analog mini monitor (used for RV rear-view cams) by soldering some header pins and the antenna on a piece of perfboard The tiny transmitter will be connected to the camera via the USB adapter. The only issue left to resolve is whether or not the Mobius battery will be enough to power the TX or if I have to connected to the main battery or add a new one. #### LIDAR A new research note exploring options for a low-cost LIDAR sensor has been posted at http://publiclab.org/notes/code4maine/09-28-2014/options-for-low-cost-lidar. Such a capability would allow for 3D scanning and open up limitless possibilities! #### TESTQUAD (Updated 11/15/14) While it may seem counterintuitive, I actually found it to be much easier to first test the firmware, motors, esc etc... in a quadrotor configuration as there is far more documentation for Quads than for fixed or delta wings. Also, once flight testing commences in full, the quad can takeoff and land in a much smaller space then the wing. So with most of the design/build tasks completed on the wing, I've been using the quad build for the in-depth programming, tweaking, trimming, crashing activity that every build must go through. As of 11/15/14, I'm happy to report that I have successfully attached the motors, esc, FC electronics to the frame, programmed the firmware, connected the receiver/transmitter, calibrated the ESCs, and tested the motors! (https://i.publiclab.org/system/images/photos/000/007/932/medium/Quad.jpg)](https://i.publiclab.org/system/images/photos/000/007/932/original/Quad.jpg) ### Outcomes While proving to be by far the most challenging project I have yet attempted, I believe I have already made a very strong case that a programmable unmanned aerial vehicle can indeed be constructed for aerial mapping purposes at very low cost! Already, discussions have begun with various environmental groups about how such a low-cost tool could be deployed to supplement costly overflights to monitor the health of Eelgrass ecosystems in Casco Bay, Maine. ******** ### 25 Comments have you tested ? is it flying ? how much weight it can carry ? Is this a question? Click here to post it to the Questions page. I'm still making my way through the Multiwii configuration to make sure I've got all the connections right. MW is an interesting concept. Its basically just a single Arduino sketch with just about every possible configuration commented out in the setup header. In my case I only had to uncomment out //#nanowii and //#flyingwing to set the basic parameters. Unfortunately, documentation for MW is notoriously tough to navigate so I still need to confirm I'm making the right servo connections before it should be ready for RX/TX binding and finally... flight! This particular design is well proven and people often use 30 inch foam flying wings for FPV with a GoPro and a big heavy battery up front, so I know they can handle a lot. The overall weight all comes down to how well you balance the Center of Gravity, so Delta Kite flyers should feel right at home with flying wings. I even considered using one of my old Delta's as the airframe but I couldn't find a way to add controllable elevators. As for my own build?... I'll be happy just to get off the ground... My manual airfoil sculpting job doesn't instill me with a lot of confidence, but there's only one way to find out I guess... I'm planning on using a different design based around the wings of a cheap foam glider toy for my actual photomapping vehicle. It does add about$10 to the total price tag but a smooth airfoil might be worth it.

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This looks awesome! Can't wait to see your results once you finish assembling the flyer!

Well done prop might be on the wrong way though..

HobbyKing Bixlers are $111 at the minute with RC gear and complete replacement airframes are in the$40 range. I use on to just chuck in a car and grab images with a Canon IXUS no autopilot and CHDK firing the shot. Using it for a weed clearing program on a dam just up the road at the minute. https://sketchfab.com/models/3afadb77f453466994a221eee3e98baf

This is another great free flying wing design http://www.mugi.co.uk/index.php you might also look to Spad to The Bone for inspiration http://spadtothebone.net/freeplans.htm

It's another tool in the kit. I like the approach you're taking to get it going at a low price point. I'll be interested in seeing results.

It's another tool in the kit.

My thoughts exactly! Its easy to fall into a mindset where citizen science is defined by a particular toolset rather than an end for which any means may fit. For all the expertise one may encounter in "enthusiast" communities like diydrones.com or the Berkeley KAP discussion page the overall emphasis doesn't always align with the goals of citizen science. Which at the end of the day will always be about making high performance tools accessible to as many people as possible.

Something I've noticed about enthusiast/hobby communities is that they tend to value the highest quality materials and components, whether its a $250 KAP Foil kite or a$1200 Quad. Almost always, there's a very good reason for such an investment, but this is also assuming that building the tool is the goal itself. When the goal is to map the effects of deforestation in Brazil or invasive crabs in coastal Maine, a quadrotor, ROV, weather balloon or kite all might have a place, but only insofar as the time and resources required don't detract from the larger project.. In such cases, the collective knowledge of enthusiast communities can be incredibly valuable. But whenever I find myself wondering whether or not to spend 3/4 of our project budget on four Tiger Brushless Motors, it helps to remember what I'm actually using them for...

and thats my rant for the week...

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only insofar as the time and resources required don't detract from the larger project.

That is certainly key. The tools should lower the barriers to participation and action. On the other hand, lots of members of the Public Lab community spends lots of time trying to get aerial photos, NDVI images, or spectra. A few critical suggestions about ways to improve the equipment or technique could go a long way toward making the results more useful and keeping those people involved longer. It's a lost opportunity when someone is discouraged by poor results. A critical function of a group like Public Lab should be to transfer information about ways to get worthwhile results to the people trying to get them. There is lots of knowledge in the Public Lab Community, and lots of people in need of that knowledge. I cringe every time I see an aerial photo of the inside of a soda bottle or an NDVI image that's all the same color. I see a continuing stream of those disappointing results, which suggests that there are a lot more of them that nobody ever sees. The Public Lab community should work hard to reduce those potential disappointments.

Entry level tools have been the strength of Public Lab, but an easy upgrade path should also be available. Public Lab should be known as the source of information about getting quality results, not minimal results. When appropriate, I will always encourage people to use better equipment and techniques, and I am prepared to explain how those upgrades are likely to produce more useful and actionable results. Generally, the answer is that mediocrity rarely slays the giant.

"Sometimes quantity has a quality all of its own"...

@code4maine who on earth would use a quad for long range mapping. You need to be realistic to build a platform that is going to fly 50 times you will need to spend a bit of money. But not more than \$250 should do it. If your budget can't stretch then a kite is always ok as well.

Who's talking about using a quad? And who said anything about a platform that can fly 50 times? If I fly anything more than 50 times theres a very good chance it will have evolved into an entirely different craft by the time I reach flight #50. People seem to be passionate enough about this issue, which is strongly encouraged, but I strongly request commenters read the full post before posting any reactions.

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Well something that uses 4 Tiger motors then

Perhaps I should introduce the "quantity vs quality" debate to a dedicated post or forum. I'm still very much in active development on this build and I'd like to reserve the comments to practical issues with MultiWii, mapping software etc...

Fair enough.

That said, it is an issue that warrants rigorous debate and I for one would really like to join in. I might not have time to set up a new thread for a bit, but if anybody else wants to set one up on either a forum or research note, I'd gladly join in!

I love this construction. When I was a kid I got really into building rogallo wings out of balsa and paper or plastic and attaching glow plug engines to them. Wish I had pictures!

The wing structure was super easy to build-- draw some degrees of circle on a flat sheet, cut it out and glue to an A-frame. It made a very light flier. Best of all, the weight and balance made it quite stable, although I never got into adding avionics.

There's an RCGroups thread on commercial models.

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FYI- I've made edits to reflect some major updates in how this build is progressing! The design/build phase is finally complete, and while the basic code has been uploaded to the controller unit, I'm guessing it'll still require significant tweaking. Nevertheless, I should be ready for flight testing as soon as I return from a conference next week!

Patrick Meier's iRevolution blog had some interesting posts on the use of low-cost UAVs in Grassroots Mapping and lists some similar efforts going on around the world-

http://irevolution.net/2014/03/18/grassroots-uavs-for-disaster-response/

http://irevolution.net/2014/07/09/uavs-for-disaster-risk-reduction-haiti/

OH I see Jeff Warren already beat me to the punch on the grassroots mapping forum- https://groups.google.com/forum/#!searchin/grassrootsmapping/uav/grassrootsmapping/ubQFTghwKXs/8pg2pYW1eR8J

Update: I had a great conversation with Patrick from http://uaviators.org/ about developing this build for humanitarian applications! I look forward to further development in this area! Beyond further refining the MultiWii code this build is based on, one possibility that immediately comes to mind is further integration between flight plotting software and programs like Mapknitter.

If you are looking for an extremely stable FPV drone, may I suggest that you check out the FPV49 3v which has a KFm4 airfoil. Trond of Norway has posted several videos that show how easy it is to build this aircraft. He also has many videos which demonstrate the inherent stability of this design. http://youtu.be/dh4GjMbsCk8

Thanks for the tip! I have to say, designing the airfoil might've been my favorite part of the whole process! It'll be nice to be able to refine the design once I get through the GPS-NAV challenges!

Updated 5/15- I added most recent changes to the section entitled "8Bit vs 32Bit?" Even if this page has been quiet for the past few months, I've actually been working on it quite a bit. Unfortunately, this is mainly because I had to start from scratch in order to upgrade to a 32bit firmware... Now that the weather is warming again, I hope to get in the air soon!

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Great project. I want to encourage you to continue. I wouldn't worry too much about the cost, Are you posting your notes and code anywhere? As you pointed out, Lidar would be the next obvious step. I work in environmental science in Alaska and this capability is way out of reach unless we are on a government or industry project. My current interest would be to use it to map proposed mine sites and surroundings to determine environmental impacts. We need it - keep it up!

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Thank you all for the encouragement! This project is indeed very much active! In fact, I have so much to update that I have to decide how much of the original documentation to keep since it could be useful for others. As an interim compromise, I've been posting more recent documentation to a blog created for the purpose- http://cribstone.github.io/humblehacker/. The blog itself is very much a work in progress and will be reorganized into step by step instructions once its fleshed out. I'll either use this research note as a summary, or to highlight only aspects of the project that are specific to citizen science. Feel free to take a look and let me know what you think!

This is what I was looking for! Really great poject! How is it going? Is the project still alive? Really looking forward to your end result.

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